VR Research URL List K - R 

 

Kansas, University of

Institute for the Exploration of Virtual Realities (i.e.VR)

i.e.VR is an institute within the University Theatre and the Department of Theatre and Film at the University of Kansas. Its goal is to explore the uses of virtual reality and related technologies in the performing arts.

[United States, Kansas, University of, projected computer graphic system, HMDs, VRML, theatre, CAD]
http://kufacts.cc.ukans.edu/~mreaney/

 Karlsruhe, University of

Institute for Machine Tools and Production Engineering (wbk)

The VR-group is part of the research field Production Informatics and Quality Management (PIQ)

http://wbkst6.mach.uni-karlsruhe.de/piq/vr/home_eng.htm

Kent Ridge Digital Labs

http://www.krdl.org.sg/

HistoryCity

Modeled on 1870s Singapore, HistoryCity is an environment for children to "make history" by collecting and trading period items - and using them to create unique interactive dioramas. Each item has a particular historical significance, whether it is related to trade, geography, or Singapore's diverse ethnic culture. HistoryCity is a Singapore National Project that emphasizes socially responsible entertainment based on communication, collaboration, and construction rather than violence, competition, and destruction.

[Singapore, Kent Ridge Digital Labs, Java-based]
http://www.historycity.org.sg/

Lancaster University

Mobile Multimedia Computing

[United Kingdom, Lancaster University, mobile computing]
http://www.comp.lancs.ac.uk/computing/research/mpg/most/

Lancaster, University of

COVEN: COllaborative Virtual ENvironments

"COVEN is a unique project which brings together a wide range of expertise on communication infrastructures, CSCW, Virtual Environments, Human-Computer Interaction and VR animation to provide support for a European distributed virtual environment. Target key issues are collaboration support within VEs (including awareness, communication, group interaction, etc.), corresponding requirements at network and platform level, and related Human Factors aspects."

[United Kingdom, Lancaster, University of, CSCW, HCI: human-computer interaction, awareness]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/coven/

DEVRL: the Distributed Extensible Virtual Reality Laboratory

DEVRL allows people in different parts of the UK to be able to work together in the same virtual space to accomplish joint tasks.

United Kingdom, Lancaster, University of, virtual meeting, virtual classroom, real-time multimedia, MASSIVE, DIVE]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/

VirtuOsi Project

"VirtuOsi is a project to build distributed virtual reality systems to support work groups. It will explore the use of virtual reality to allow multiple users to perform simultaneous, co-operative work across geographically dispersed locations.

[United Kingdom, Lancaster, University of, VRML, CSCW]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/virtuosi.html

Loiusville, University of

Medical Informatics Research Group

Medical Informatics Research, Dept. of Surgery, University of Loiusville School of Medicine

http://www.webmed.com/mi/projects.html

London, University of - University College London

Computer Graphics and Virtual Environments Research Group

[United Kingdom, London, University of - University College London, presence, collaborative virtual environments, COVEN, computer graphics]
London, United Kingdom
http://www-dept.cs.ucl.ac.uk/staff/M.Slater/research.html

Loughborough University

Advisory Group on Computer Graphics, VR Support Officer

Provides general advice and support for potential and current VR users in the academic community.

[United Kingdom, Loughborough University, technology applications, educational curriculums]
http://sgi-6.lut.ac.uk/~vrsupp/vrsupp.html

AVRRC: the Advanced VR Research Centre

The AVRRC comprises a range of dedicated laboratories including a Panoramic Reality Centre. Its mission is toprovide a state of the art human-computer integration research centre exploring VR applications.

[United Kingdom, Loughborough University, human factors]
http://sgi-hursk.lut.ac.uk/~avrrc/index.html

Loughborough University of Technology

LUTCHI Research Centre: Telecommunications and Computer Human Interface Research Centre

LUTCHI is based within the Department of Computer Studies at Loughborough. The research center conducts multi-disciplinary research into future interactive computer systems and focuses on support systems for professional people at work.

[United Kingdom, Loughborough University of Technology, telecommunications, human-computer interaction, DAB: Digital Audio Broadcasting]
http://www.lut.ac.uk/departments/co/research_groups/lutchi.html

Visual Ergonomics Research Group (VISERG)

VISERG is located within the Department of Human Sciences at Loughborough. VISERG is interested in the following research areas: health and safety issues associated with the use of Virtual Reality equipment, eye control of computers for the physically-challenged, and use of pupil responses to detect eye disease.

[United Kingdom, Loughborough University of Technology, health and safety, ergonomics]
http://info.lboro.ac.uk/departments/hu/groups/viserg/viserg1.htm

Louisville, University of

McDonnell Douglas Aerospace-Houston Division

[United States, Louisville, University of, navigation, robotics]
http://pat.mdc.com/Houston.html

McDonnell Douglas Human Modeling System (MDHMS)

[United States, Louisville, University of, modeling]
http://pat.mdc.com/LB/LB.html

School of Medicine, Medical Informatics

[United States, Louisville, University of, medical informatics]
http://medical.informatics.louisville.edu/

Manchester Metropolitan University

Egyptian Tomb of Menna

Menna was an Egyptian noble who lived in the 18th Dynasty either during the reign of Tuthmosis IV or that of his successor, Amenophis III. A virtual model of the tomb was reconstructed using original glass negatives taken in 1916.

[United Kingdom, Manchester Metropolitan University, VRML]
http://www.doc.mmu.ac.uk/RESEARCH/virtual-museum/Menna/

Manchester, University of

Advanced Interfaces Group

http://www.cs.man.ac.uk/aig/aig.html

VRLSA Project: Virtual Reality System for Large-Scale Industrial Applications

[United Kingdom, Advanced Interfaces Group]
http://www.cs.man.ac.uk/aig/vrlsa/vrlsa-outline.html

Stereoscopic Display and Manipulation of Volumeric Data

Investigates and develops computer science techniques for 3D volumetric data display and manipulation

[United Kingdom, Manchester, University of, medical imaging, radiation therapy planning]
http://www.cs.man.ac.uk/aig/asd/asd.html

Advanced Interfaces Group

[United Kingdom, Manchester, University of]
http://www.cs.man.ac.uk/aig/aig.html

Manchester, University of - Advanced Interfaces Group

The Advanced Interfaces Group focuses on Virtual Reality system design and the use of 3D interfaces within real-world applications.

http://www.cs.man.ac.uk/aig/aig.html

eSCAPE

"The goal of eSCAPE is to develop large-scale inhabited information spaces (electronic landscapes) for use by citizens. Specific objectives include: motivation of technical development through social scientific field study; development of paradigms for activities in thematic spaces; populating environments with user embodiments and agents; development of novel interaction techniques and displays, including public displays and multi-participant interaction; development of evaluation strategies to measure the effectiveness of these environments."

[United Kingdom, Manchester, University of - Advanced Interfaces Group, virtual environments, user embodiments, agents, multi-user participation]
http://www.cs.man.ac.uk/aig/aig.html

MAVERIK: the Manchester Virtual Environment Interface Kernel

MAVERIK is a system which is designed to support large-scale industrial and other applications of virtual reality. MAVERIK uses a novel call-back structure which allows it to be customised to use external data and code.

[United Kingdom, Manchester, University of - Advanced Interfaces Group, virtual environments software system]
http://www.cs.man.ac.uk/aig/aig.html

Mannheim, University of

Virtual Reality in Medicine (VIRIM)

LEHRSTUHL FR INFORMATIK V of the University of Mannheim

http://www-mp.informatik.uni-mannheim.de/groups/virim/virim.html

Maryland, University of. College Park.

Mobile Computing & Multimedia Lab

[United States, Maryland, University of. College Park., mobile computer communications, multimedia systems]
http://www.cs.umd.edu/projects/mcml/

Massachusetts Institute of Technology

AI Lab

The aims of the Artificial Intelligence Lab at MIT are to understand human intelligence at all levels, including reasoning, perception, language, development, learning, and social levels, and to build useful artifacts based on intelligence.

[United States, Massachusetts Institute of Technology, artificial intelligence, enhanced reality]
http://www.ai.mit.edu/

Biorobotics Group

Prof. I.W. Hunter's , Newman Laboratory, Dept. of Mechanical Engineering.

[United States, Massachusetts Institute of Technology, medical simulators, microsurgery, eye surgery]
http://biorobotics.mit.edu/

Image Guided Surgery

[United States, Massachusetts Institute of Technology, medical, augmented reality]
http://www.ai.mit.edu/projects/vision-surgery/surgery_home_page.html

MIT Media Lab

MIT's Media Laboratory carries on advanced research into a broad range of information technologies including digital television, holographic imaging, computer music, computer vision, electronic publishing, artificial intelligence, human/machine interface design, and education-related technologies. Some projects are listed below.

http://www.media.mit.edu/

Gesture and Narrative Group

The Gesture and Narrative Group "studies how artifacts such as agents and toys can be designed with psychosocial competencies, based on a deep understanding of human linguistic, cognitive, and social abilities."

[United States, MIT Media Lab, animated conversation, avatars, storytellers]
http://gn.www.media.mit.edu/groups/gn/

Machine Listening Group

The Machine Listening Group researches interactive media applications.

[United States, MIT Media Lab, audio, interactive media, sound rendering]
http://sound.media.mit.edu/

Media Lab Augmented Reality page

http://n1nlf-1.media.mit.edu/computing/augmented-reality.html

Spatial Imaging Group

The Spatial Imaging Group investigates technology and interfaces for high-quality 3D displays.

[United States, MIT Media Lab, 3D visual interfaces, computer-aided design, medical imaging, scientific visualization]
http://spi.www.media.mit.edu/groups/spi/

Vision and Modeling Group

The Vision and Modeling Group studies problems in computer vision and scene modeling.

[United States, MIT Media Lab, education, interactive environments]
http://vismod.www.media.mit.edu/vismod/

Wearable Computing Group

The Wearable Computing Group studies applications of wearable computers as "intelligent assistants."

[United States, MIT Media Lab, heads-up displays, augmented reality]
http://wearables.www.media.mit.edu/projects/wearables/

Augmented Reality Page

http://lcs.www.media.mit.edu/projects/wearables/augmented-reality.html

Gesture and Narrative Language Group

The Gesture and Narrative Language Group is looking at ways to make communication, mediated through avatars, more lifelike and natural through appropriate and meaningful animation of the avatar's body and face.

[United States, MIT Media Lab]
http://avatars.www.media.mit.edu/avatars/

It/I, a computer theater play by Claudio Pinhanez.

"It/I" portrays two characters, "I" (played by a human actor) and "It" (played by a computer) in a pantomime about the relation between people and technology. The play is part of a project at the MIT Media Laboratory on integrating computers into theater through computer vision technology. The computer playing "It" monitors the scene with video cameras and reacts to "I"'s actions by displaying real time computer graphics objects and synthesizing sound. After the play, the public is invited to go up on the stage and interact with "It".

[United States, MIT Media Lab, theater, sound synthesis, computer vision]
http://www.media.mit.edu:80/~iti/

KidsRoom

A fully-automated interactive, narrative playspace that uses computer vision perceptual technology to create a virtual environment in the real physical space of a child's bedroom.

[United States, MIT Media Lab, interactive environment]
http://vismod.www.media.mit.edu/vismod/demos/kidsroom/

"School" of the Future

An examination of curriculum projects involving technology, telecommunications, student consulting networks and news.

[United States, MIT Media Lab, interactive environment, telecommunications]
http://casr.www.media.mit.edu/groups/casr/papert.html

Sociable Media Group

The Sociable Media Group is a newly formed research group that investigates issues concerning identity and society in the networked world. Questions being explored include how we perceive other people on-line, what does a virtual crowd look like, and how do social conventions develop in the networked world. Related project: the Diorama Project

[United States, MIT Media Lab]
http://persona.www.media.mit.edu/SMG/

The Epistemology and Learning Group

Explores how new technologies can enable new ways of thinking, learning, and designing.

[United States, MIT Media Lab, schools, museums, constructionism]
http://el.www.media.mit.edu/groups/el/

Things to Think With

This project is extending the child's construction kit. Children are using new bricks and related sensors to build autonomous robots, to create "active rooms," and to run "personal science experiments."

[United States, MIT Media Lab, interactive technologies, autonomous robots, constructions, virtual environments]
http://casr.www.media.mit.edu/groups/casr/resnick.html

Research Lab of Electronics

Sensory Communication Group

The Sensory Communication Group of the Research Laboratory of Electronics conducts a variety of psychophysical studies with the goal of characterizing auditory and tactile perception.

[United States, Research Lab of Electronics, auditory and tactile perception, psychophysical studies]
http://rleweb.mit.edu/G-sen.HTM

VETT: Virtual Environment Technologies for Training

The VETT project investigates the use of virtual environment systems and technologies in training.

[United States, Research Lab of Electronics, virtual environments, interfaces simulators]
http://mimsy.mit.edu/

Affective Computing

[United States, Massachusetts Institute of Technology]
http://www-white.media.mit.edu/vismod/demos/affect/affect.html

Augmented Memory

[United States, Massachusetts Institute of Technology, augmented reality]
http://wearables.www.media.mit.edu/projects/wearables/augmented-memory.html

Intelligent Room Project

[United States, Massachusetts Institute of Technology, artificial intelligence]
http://www.ai.mit.edu/projects/hci/hci.html

MIT Wearable Computing Web Page

An introduction to the field of wearable computing and a resource for more technical information.

[United States, Massachusetts Institute of Technology]
http://wearables.www.media.mit.edu/projects/wearables/

Personal Area Network

[United States, Massachusetts Institute of Technology, Intrabody signalling]
http://physics.www.media.mit.edu/projects/pan/pan.html

Remembrance Agent

Remembrance Agents are a new class of applications that watch over a users's shoulder and suggest information relevant to the current situation.

[United States, Massachusetts Institute of Technology]
http://rhodes.www.media.mit.edu/people/rhodes/RA/

VLSI Microdisplay Project

[United States, Massachusetts Institute of Technology]
http://www.ai.mit.edu/people/alvelda/microdisplay.html

Wearable Audio Computing (WAC)

[United States, Massachusetts Institute of Technology]
http://nitin.www.media.mit.edu/people/nitin/NomadicRadio

Massachusetts, University of: Amherst

Multimedia Wireless LAN Group

[United States, Massachusetts, University of: Amherst, LAN, wireless architectures]
http://www.ecs.umass.edu/ece/wireless/

Max Planck Institut

Max-Planck-Institut fur biologische Kybernetik: MPI for Biological Cybernetics

Research areas include computational psychophysics, behavioral neurophysiology, comparative neurobiology and system physiology.

[Germany, Max Planck Institut, object recognition, computer graphics, navigation, Virtual Tubingen]
http://www.mpik-tueb.mpg.de/

Mayo Clinic

VRASP: Virtual Reality Assisted Surgery Program

The Mayo Biomedical Imaging Resource (BIR)

http://www.mayo.edu/bir/vrasp/vr_intro.html

McGill University

Centre for Intelligent Machines (CIM)

An interdisciplinary research center focusing on intelligent machines.

[Canada, McGill University, robotics, artificial perception, artificial intelligence, computer vision, speech recognition]
http://www.cim.mcgill.ca/

Medialab

Research at Medialab centers on performance animation and virtual reality.

[France, live performance animation, computer graphics]
http://www.demon.co.uk/mlab/

Michigan, University of Center for Information Technology Integration

http://www.citi.umich.edu/mobile.html

Virtual Reality in Chemical Engineering Laboratory (VRiCHel)

Located in the Department of Chemical Engineering at the University of Michigan, the VRiChEL focuses on exploration and development of virtual reality in chemical engineering, with an emphasis on education.

[United States, Michigan, University of, higher education, technical applicational tools]
http://www.engin.umich.edu/labs/vrichel/

Virtual Reality Lab (VRL)

VRL's research is focused on virtual prototypes of automotive and marine designs, the simulation of manufacturing processes, and other engineering applications.

[United States, Michigan, University of, industrial applications, education, architecture]
http://www-VRL.umich.edu/

Millersville University's Intelligent Machines Laboratory

This site provides links to course syllabi and projects being conducted by students at Millersville University within the Computer Science Department.

[United States, computer graphics, VRML]
http://zansiii.millersv.edu/cs373.html

Minnesota, University of

WebOOGL

[USA, Minnesota, University of, 3D web visualization, VRML browser, WebOOGL]
http://www.geom.umn.edu/software/weboogl/

Mississippi State University/NSF Engineering Research Center for Computational Field Simulation

"The MSU/NSF Engineering Research Center for Computational Field Simulation embodies that synergistic combination of effort toward providing U.S. industry with the capability for the computational simulation of large-scale, geometrically-complex physical field problems for engineering design and application."

[United States, education, architecture, scientific visualization, medicine, defense]
http://www.erc.msstate.edu/

Missouri, University of - Advanced Technology Center (ATC)

ATC researches virtual reality, scientific visualization, and multimedia for education and promotes "widespread awareness and use of advanced computing technology."

[United States, medicine, architecture , education, scientific visualization]
http://www.atc.missouri.edu

Mitsubishi Electric Research Laboratories (MERL)

Chartered in 1991 to conduct basic research on computers and their use, research projects at MERL tend to be interdisciplinary investigations combining human-computer interaction, social virtual reality, computer netowrks, computer graphics, artificial intelligence, multimedia, and human learning and development. The current project is , Scalable Platform for Large Interactive Networked Environments. Past projects include Diamond Park and the Electronic Meeting Place.

http://www.merl.com/

Artificial Intelligence

The Artificial Intelligence "thread" investigates machine-learning methods, heuristic searching, and software agents. An example of the work is COLLAGEN, a collaborative agent project focusing on "designing collaborative user interfaces, which starts from the idea that a computer program, when interacting with people, should be governed by the same discourse principles that people follow when interacting with each other."

[United States, Mitsubishi Electric Research Laboratories (MERL), software agents, machine-learning, heuristic search, artificial intelligence]
http://www.merl.com/threads/ai/index.html

Medical Applications

MERL's Medical Applications research focuses in two areas: (1) surgical simulation and training, and (2) the Children's Hospital Collaboration, "a project to use computers to help pediatric heart patients and their families cope with a life-threatening illness."

[United States, Mitsubishi Electric Research Laboratories (MERL), medical applications, surgical simulation, collaboration]
http://www.merl.com/threads/medical/index.html

Social Virtual Reality

Social Virtual Reality research focuses on developing interactive, networked environments for group learning, work and/or entertainment environments.

[United States, Mitsubishi Electric Research Laboratories (MERL), collaborative learning, entertainment, interactive environments]
http://www.merl.com/threads/social/index.html

Diamond Park

[United States, Mitsubishi Electric Research Laboratories (MERL), SPLINE]
http://www.merl.com/projects/dp/

NASA: National Aeronautics and Space Administration

Distributed Visualization Environments, VR-FAST

http://sdcd.gsfc.nasa.gov/ESS/distributed-viz.html

Goddard Space Flight Center

Goddard's mission is to "expand and enhance research and development in the areas of Earth science, physics, and astronomy."

http://morse.gsfc.nasa.gov/

Scientific Visualization Studio (SVS)

SVS research focuses on visualization tools and methods for scientific data analysis, production of high quality images and animation for presentation of scientific data, and exploration of visualization techniques, and soft- or hardware.

[United States, Goddard Space Flight Center, visualization tools, animation]
http://farside.gsfc.nasa.gov/SAVB/SVS/

Virtual Environments Research

This subgroup of SVS is studying the benefits of applying virtual reality technologies to scientific visualization.

[United States, Scientific Visualization Studio (SVS), scientific visualization]
http://sdcd.gsfc.nasa.gov/VEL/vr.html

Going on Scientific Expeditions with Virtual Reality

http://sdcd.gsfc.nasa.gov/ESS/news.vr.html

SHIFT: SpaceHab Intelligent Familiarization Trainer

Trains astronauts and ground-based personnel in nominal and non-nominal operation of the SpaceHab module and associated Space Shuttle systems.

[United States, Intelligent Computer-Assisted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/shift.html

JPL Robotics

JPL Robotics researches robotics and automation technologies associated with planetary surface and solar system exploration.

[United States, NASA: National Aeronautics and Space Administration, robotics , planetary and solar system exploration, machine vision]
http://robotics.jpl.nasa.gov/

NASA Ames Research Center

"Ames Research Center and its personnel work to develop technologies that enable the Information Age, expand the frontiers of knowledge for aeronautics and space, improve America's competitive position, and inspire future generations."

http://www.arc.nasa.gov/

Advanced Displays and Spatial Perception Laboratory

The Advanced Displays and Spatial Perception Laboratory is part of the Human Performance Research Laboratory (HPRL) at Ames. Research areas include haptics displays, human and system performance in virtual environments, and visual and proprioceptic performance.

[United States, NASA Ames Research Center, advanced displays, haptics, visual displays, spatial perception]
http://duchamp.arc.nasa.gov/adsp.html

Aeronautical Test and Simulation Division

This laboratory operates two flight simulation laboratories to study human/ machine interactions, flight characteristics and aircraft design.

http://www.simlabs.arc.nasa.gov/SimLab_Home.html

Crew Vehicle Systems Research Facility (CVSRF)

CVSRF studies human factors in aviation, including performance characteristics and training and simulation techniques.

[United States, Aeronautical Test and Simulation Division, human factors, human performance, training]
http://www.simlabs.arc.nasa.gov/CVSRF/CVSRF_Home.html

Vertical Motion Simulator (VMS)

This facility specializes in the "study of air and spacecraft handling charactersitics, flight dynamics, flight controls and display systems."

[United States, Aeronautical Test and Simulation Division, flight simulation]
http://www.simlabs.arc.nasa.gov/VMS/VMS_Home.html

Cognition Laboratory

The Cognition Lab is part of the Human-Automation Integration Research Branch at Ames. It conducts research on human-machine systems, normal human perceptual processes, and cognitive processes.

[United States, NASA Ames Research Center, perception, cognition, attention control, Air Traffic Control displays]
http://olias.arc.nasa.gov/cognition/

Human and Systems Technologies Branch

This research division studies human performance and automation in aerospace systems, including "experimental studies of human vision, audition, attention and motor control; development of computational models of human perceptual and cognitive systems; perceptual optimization of visual displays and imaging systems; fundamental and applied research on virtual reality and virtual environments; development of three-dimensional auditory displays; experimental and theoretical analyses of human workload; development of machine vision algorithms for autonomous vehicle control; and analytical studies in control theory."

[United States, NASA Ames Research Center, auditory and vision science, spatial displays, cognition, machine vision, automation]
http://vision.arc.nasa.gov/AFH/

Virtual Environment for Reconstructive Surgery (VERS)

Collaboration between Biocomputation Center at NASA Ames Research Center and the Dept. of Reconstructive Surgery at Stanford University

[United States, NASA Ames Research Center, craniofacial surgeries]
http://biocomp.arc.nasa.gov/vers/.index.html

Vision Group

The Vision Science and Technology Group at Ames studies human vision and visual technology for NASA missions

[United States, NASA Ames Research Center, vision, human motion perception , visual stimulation, head-related transfer functions, Snapshot, differential global position sensing, situational awareness, spatial audio, 3D audio, telecommunications]
http://vision.arc.nasa.gov/

Naval Postgraduate School

The Naval Postgraduate School is an academic institution whose emphasis is on study and research programs relevant to the Navy's interests, as well as to the interests of other arms of the Department of Defense.

http://www.nps.navy.mil/

Center for Autonomous Underwater Vehicle (AUV) Research

The AUV Center studies the design of AUVs, using physical modeling, non-linear and adapative control research, and a virtual world to aid in visualization of vehicle behavior.

[United States, Naval Postgraduate School, visualization, autonomous underwater vehiles (AUVs)]
http://www.cs.nps.navy.mil/research/auv/

NPSNET Research Group

The focus of the NPSNET Research Group is on the complete breadth of human-computer interaction and software technology for implementing large scale virtual environments (LSVEs).

[United States, Naval Postgraduate School, virtual environments, software]
http://www-npsnet.cs.nps.navy.mil/npsnet/index.html

Apps branch of the NPSNET Research Group

This group focuses on the development of LSVEs for the Department of Defense. Current primary projects include NPSNET-IV, NPSNET-V, and the Amphibious Virtual Environment.

[United States, NPSNET Research Group, defense, LSVEs, networked software architecture]
http://www-npsnet.cs.nps.navy.mil/npsnet/apps.html

Interact branch of the NPSNET Research Group

This branch focuses on human-computer interaction technology for the LSVE and evaluation of the LSVE for training.

[United States, NPSNET Research Group, human-computer interaction, inertial motion tracking, locomotion devices, human modeling , spatial sound, wayfinding, training, defense]
http://www-npsnet.cs.nps.navy.mil/npsnet/interact.html

Techno branch of the NPSNET Research Group

The Techno branch researches network and software technology for the LSVE.

[United States, NPSNET Research Group, network software architecture, web-based interoperability, Bamboo - VE Toolkit, world-building, defense]
http://www-npsnet.cs.nps.navy.mil/npsnet/techno.html

omni-directional treadmill (ODT)

[United States, NPSNET Research Group]
http://web.nps.navy.mil/~pao/odt.html

Scientific Visualization Laboratory

This lab researches visualization of scientific phenomena.

[United States, Naval Postgraduate School, defense, scientific computing, visualization]
http://vislab-www.nps.navy.mil/~vislab/

Scientific Visualization Studio

http://holodeck.gsfc.nasa.gov/vr/vr.html

Virtual Environment Technology Laboratory (VETL)

VETL is a NASA/Johnson Space Center joint enterprise with the University of Houston that "performs research and development focused on virtual environments for training, education, and scientific/engineering data visualization."

visualization, immersion, intelligent virtual environments]
http://www.vetl.uh.edu/overview/overview2.html

Hands Across the Atlantic

A shared virtual environment demonstration.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/sharedvir/handatl.html

Project ScienceSpace

An ongoing series of controlled experiments to assess the potential impact of Virtual Reality in science education.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/ScienceSpace/ScienceSpace.html

Shared Virtual Reality

A background information sheet and paper which discusses the demonstration of a real-time shared virtual environment between NASA/JSC and Germany for the Hubble Space Telescope.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/sharedvir/shared.html

The Hubble Space Telescope Mission

VR played a significant role in the space mission to reapir the Hubble Space Telescope.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/Hubble/hubble.html

Virtual Reality in Aerospace Training

Exploring VR's significant role in astronaut training.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/Aeroscpaceov.html

Virtual Reality in Medicine

Investigates the potential of virtual reality in medical applications.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/surgery/surpage.html

Virtual Reality in Military Operation Other Than War

An exploration of those factors that most affect the transfer of training a dispersed, multi-unit task force in conducting a task in a foreign country.

[United States, Virtual Environment Technology Laboratory (VETL)]
http://www.vetl.uh.edu/ONRproj/VETdescription.html

Body Wearable Computer Applications

[United States, NASA: National Aeronautics and Space Administration, Humionics Society]
http://www.ksc.nasa.gov/payload/projects/borg/

National Cancer Center of Japan

NCC investigates medical applications of virtual reality, including surgical simulation support and Medical VRML, the virtual medical communication project.

[Japan, medical virtual reality, medical VRML, simulated surgery]
http://medvr.res.ncc.go.jp/

National Center for Atmospheric Research (NCAR)

http://www.ncar.ucar.edu/

Aviation Weather Development Laboratory (AWDL)

[United States, National Center for Atmospheric Research (NCAR), Three Dimensional Terminal Viewer (3DTV)]
http://www.rap.ucar.edu/projects/awdl/awdl.html

Visualization Gallery

[United States, National Center for Atmospheric Research (NCAR), climate visualization, Vis5D]
http://www.scd.ucar.edu/vg/ResearchGallery.html

National Computational Science Alliance (NCSA)

http://www.ncsa.uiuc.edu/

Virtual Environment Group

[United States, National Computational Science Alliance (NCSA), CAVE, interaction, immersion]
http://www.ncsa.uiuc.edu/VR/VR/index.html

NCSA/Caterpillar Inc.-GMD Distributed Virtual Reality

[United States, National Computational Science Alliance (NCSA)]
http://www.startap.net/s-f-ncsacat3.html

National Institute of Standards (NIST)

Information Technology Laboratory's Information Access and User Interfaces Division

"The mission of the Information Access and User Interfaces Division is to accelerate the development of technologies that allow intuitive, efficient access, manipulation, and exchange of complex information by facilitating the creation of measurement methods and standards."

[United States, National Institute of Standards (NIST), data representation, multimedia data, natural language processing]
http://www.nist.gov/itl/div894/

Information Technology Laboratory's Open Virtual Reality Testbed

A comprehensive listing of links to research centers and publications concerned with applications of virtual reality.

[United States, National Institute of Standards (NIST), virtual humans, humanoid animation, kinematics, VRML]
http://www.nist.gov/itl/div894/ovrt/OVRThome.html

Visualization and Virtual Reality Group

This group conducts research in visualization and virtual environment technologies for use as visual displays of information to industry and government. The group focuses on three-dimensional information visualization and data exploration.

[United States, National Institute of Standards (NIST), three dimensional information visualization, data exploration, complex information]
http://www.nist.gov/itl/div894/vvrg/index.html

Naval Air Warfare Center Training Systems Division (NAWCTSD)

NAWCTSD is a center for learning and simulation technologies and methods

[United States, training, simulation]
http://www.ntsc.navy.mil/

New York University Media Research Lab

http://www.mrl.nyu.edu/

The Improv Project

A system for real-time animation of behavior-based Interactive Synthetic Actors.

[United States, Media Research Lab]
http://www.mrl.nyu.edu/improv/index.html

Media Research Lab (MRL)

http://www.mrl.nyu.edu/

IMPROV Project

The IMPROV Project is building technologies to produce distributed responsive virtual environments in which human-directed avatars and computer-controlled agents interact with each other in real-time. Multi-modal interaction paradigms that combine IMPROV with speech and gesture recognition are also being explored.

[United States, Media Research Lab (MRL)]
http://www.mrl.nyu.edu/improv/

Northeastern University Virtual Environments (VE) Lab

The VE Lab conducts research on virtual environments with a focus on driving simulations, navigation and wayfinding, and autonomous vehicles.

[United States, navigation, visual capacity, driving simulation]
http://www.coe.neu.edu/~mourant/velab.html

Northwestern University's Laboratory for Intelligent Mechanical Systems (LIMS)

LIMS researches haptic interfaces and also maintains the Haptics Community Web Page.

[United States, psycho-physics, tactile display, teleoperation]
http://lims.mech.nwu.edu/haptic/

Nottingham University

AIMS Research Unit

"The purpose of the AIMS research unit is to establish a centre of excellence for artificial intelligence studies in the minerals and environmental sectors, promoting awareness of, and the use of advanced computer technology to solve existing problems."

[United Kingdom, Nottingham University, artificial intelligence, computer graphics, mining, safety, training, environmental visualization]
http://www.nottingham.ac.uk/~enzaims/Aimshome.html

Dept. of Mineral Resources Engineering, University of Nottingham

Distributed Extensible Virtual Reality Laboratory (DEVRL)

The Laboratory of the Cooperative Systems Engineering Group at Nottingham University in Lancaster investigates use of virtual reality in learning environments. Projects include The Virtual Classroom which is intended to provide distributed users with a number of cooperative virtual reality based applications in order to experiment with a simulated set of physical properties.

[United Kingdom, Nottingham University, interactive learning environments]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/

VIRART: Virtual Reality Applications Research Team

VIRART has been involved in the development and testing of virtual environments for students with severe learning difficulties for the last four years. The primary testing for this work has been the Shepherd School in Aspley, Nottingham. VIRART has also been involved with industrial applications of virtual environments for planning and simulation, design, operations assistance, and training.

[United Kingdom, Nottingham University, ergonomics, manufacturing engineering, computer systems, psychology, operations management and computer-aided design, special needs, experiential environments, communication environments, simulation]
http://quoll.maneng.nott.ac.uk/Research/virart

Autism and VR

[United Kingdom, VIRART: Virtual Reality Applications Research Team, behavioural therapy]
http://quoll.maneng.nott.ac.uk/Research/virart/educn/autism.html

Educational Applications

[United Kingdom, VIRART: Virtual Reality Applications Research Team]
http://quoll.maneng.nott.ac.uk/Research/virart/educn/

Industrial Applications

[United Kingdom, VIRART: Virtual Reality Applications Research Team]
http://quoll.maneng.nott.ac.uk/Research/virart/industry/

Virtual Control Room, Factory Planning

[United Kingdom, VIRART: Virtual Reality Applications Research Team]
http://quoll.maneng.nott.ac.uk/Research/virart/industry/index.html

VirtuOsi

VirtuOsi is a three year SERC and DTI funded project to build distributed virtual reality systems to support work groups.

[United Kingdom, Nottingham University, multimedia, collaborative work, computer-generated environments]
http://www.crg.cs.nott.ac.uk/research/projects/Virtuosi/

MASSIVE

Chris Greenhalgh: Model, Architecture and System for Spatial Interaction in Virtual Environments, Virtual tele-conferencing.

[United Kingdom, Nottingham University]
http://www.crg.cs.nott.ac.uk/~cmg/massive.html

Populated Information Terrains (PITS)

[United Kingdom, Nottingham University, VR-VIBE, hyper-structures, force directed placement]
http://www.crg.cs.nott.ac.uk/research/pits/

NRL

Advanced Distributed Simulation Page

[United States, NRL]
http://netlab.itd.nrl.navy.mil/ADS.html

Oak Ridge National Laboratory (ORNL)

ORNL is a multiprogram science and technology lab managed by Lockheed Martin for the US Department of Energy. ORNL conducts research on energy conservation, materials development, magnetic fusion energy, nuclear safety, robotics and computing, biomedical and environmental sciences, medical radioisotope development, and basic chemistry and physics.

http://www.ornl.gov/

Center for Engineering Systems, Advanced Research (CESAR) at ORNL

CESAR conducts research and development investigations into cooperating autonomous systems, intelligent sensing systems, computational nonlinear science, and nanoelectronic and optical computing.

[United States, Oak Ridge National Laboratory (ORNL), robotics, autonomous systems, multiple object tracking]
http://saturn.epm.ornl.gov/IS/cesar/

Collaborative Technologies Research Center (CTRC)

CTRC "performs fundamental research in computing and communications to enable adaptive tools, languages, and problem solvers to be brought together in real-time collaborative environments."

[United States, Oak Ridge National Laboratory (ORNL), collaborative environments, real-time collaborative computing, education, defense]
http://www.epm.ornl.gov/ctrc/

ACCAD: Advanced Computing Center for the Arts and Design

The Advanced Computing Center for the Arts and Design. ACCAD is a center for graduate instruction, research and design in the arts. Work done at ACCAD includes computer graphics and animation, scientific visualization, software development, computer mediated art, telecommunications, multi-media, and virtual reality.

[United States, Ohio State University, ACCAD, graphics, animation, visualization, multimedia]http://www.cgrg.ohio-state.edu/

Old Dominion University's Center for Coastal Physical Oceanography (CCPO)

CCPO researches the physical oceanography of the coastal ocean and related oceanographic processes.

[United States, oceanography, modeling]
http://www.ccpo.odu.edu/

Virtual Reality Research Program

CCPO uses virtual reality and immersive techniques to view and analyze data and develop three-dimensional models. Virtual reality is also used to develop and navigate an artifical world with a sense of presence.

[United States, Old Dominion University's Center for Coastal Physical Oceanography (CCPO), navigation, modeling, scientific visualization]
http://www.ccpo.odu.edu:80/Research/vr.html

Oregon Research Institute's Virtual Reality Lab

ORI's Virtual Reality Lab focuses on educational applications of virtual reality in the area of children with special needs.

[United States, special needs, children, training]
http://www.ori.org/research/webaedu.html#eduB

Oregon, University of

Oregon, University of. Computer & Information Science department.

MediWear

[United States, Oregon, University of. Computer & Information Science department.]
http://www.cs.uoregon.edu/research/wearables/MediWear/

NetMan

[United States, Oregon, University of. Computer & Information Science department.]
http://www.cs.uoregon.edu/research/wearables/NetMan/

Oregon Wearable Computer

[United States, Oregon, University of. Computer & Information Science department.]
http://www.cs.uoregon.edu/research/wearables/Oregon/

Ottawa, University of

Rehabilitation Sciences Virtual Reality Lab

The Rehabilitation Sciences Virtual Reality (RSVR) Lab has recently been established at the University of Ottawa. The mission of the laboratory is to conduct applied research to develop new technology for individuals with disabilities, and to evaluate and assess the impact of this technology for improving their quality of life.

[Canada, Ottawa, University of, children with disabilities, education, disability awareness]
http://www.health.uottawa.ca/vrlab/

Pacific Northwest National Laboratory

Information Exploitation

[United States, Pacific Northwest National Laboratory, SPIRE, Starlight, Investigation into Auditory Display, ECCE - Extensible Computational Chemistry Environment, Automated Metatdata Support for Heterogeneous Information Systems]
http://multimedia.pnl.gov:2080/showcase/pachelbel.cgi?it_content/ie.node

Pennsylvania, University of Center for Human Modeling and Simulation

The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces. The Center for Human Modeling and Simulation is part of the Department of Computer and Information Science - University of Pennsylvania.

HMS MediSim

``Simulated Casualties and Medics for Emergency Training''

[United States, Center for Human Modeling and Simulation, agents, avatars, JACK, TraumAID]
http://www.cis.upenn.edu/~hms/medisim/medisim.html

Center for Human Modeling and Simulation (HMS)

The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. This is the birthplace of JACK, a software package.

[United States, Pennsylvania, University of, modeling and animation of human movement, image synthesis, JACK software]
http://www.cis.upenn.edu/~hms/

JACK

JACK software provides a 3D interactive environment for controlling articulated figures. It features a detailed human model and includes realistic behavioral controls, anthropometric scaling, task animation and evaluation systems, view analysis, automatic reach and grasp, collision detection and avoidance, and many other useful tools for a wide range of applications.

[United States, Center for Human Modeling and Simulation (HMS), simulation software]
http://www.cis.upenn.edu/~hms/jack.html

Peabody

A file format used by JACK software

[United States, Center for Human Modeling and Simulation (HMS)]
http://ece.uwaterloo.ca/~v-humans/peabody.html

Purdue University

Center for Image Analysis and Data Visualization

http://www.cs.purdue.edu/research/shastra/center.html

Shastra

[United States, Center for Image Analysis and Data Visualization, computer supported collaborative work (CSCW), geometric modeling, simulation, interrogative visualization, design prototyping]
http://www.cs.purdue.edu/research/shastra/shastra.html

Science Pad Project

[United States, Purdue University, ubiquitous problem solving environments (UPSEs), mobile platforms, intelligent agents, distributed problem solving]
http://www.cs.purdue.edu/research/cse/scipad/scipad.html

Reading, University of

Virtual Reality Research Group

Located in the Department of Cybernetics, the Virtual Reality Research Group is particularly interested in multi-user interactive environments in which users may be distributed over wide area (international) networks.

[United Kingdom, Reading, University of, multi-user interactive environment, collision prediction, time warping]
http://cyber.reading.ac.uk/cyb/pds/VR/vr.html

Research in the Hearing Sciences, UC-Berkeley

[USA, hearing sciences, auditory perception]
http://ear.berkeley.edu/

Auditory Perception Laboratory

[USA, Research in the Hearing Sciences, UC-Berkeley, hearing sciences, auditory perception, spatial hearing, binaural hearing]
http://ear.berkeley.edu/auditory_lab/

Rhodes University

Rhodes University VRSIG

[South Africa, Rhodes University, software, VR developement platform, RhoVeR]
http://www.cs.ru.ac.za/vrsig/

Augmented Reality Page

A page compiling research centers, projects, and bibliographies focusing on augmented reality work.

[United States, Rochester, University of, augmented reality, presence]
http://www.cs.rochester.edu:80/u/vallino/research/AR/

Vision and Robotics Research group

Research focuses on "techniques requiring no or little calibration and thus..suitable to use in natural everyday environments" and on use of "advanced vision and virtual reality techniques in psychophysics experiments to learn about the human brain and the human visual system."

[United States, Rochester, University of, robotics, vision, motion detection and recognition]
http://www.cs.rochester.edu:80/research/robotics.html

Rutgers University

Rugers University's Center for Computer Aids for Industrial Productivity (CAIP)

CAIP focuses on industry-academic collaborations in the areas of human-machine intraction, vision measurement, multimedia information, and machine vision.

http://www.caip.rutgers.edu/

CAIP VR lab

Research focuses on: force feedback systems for VR simulations, medical applications, VR based rehabilitation systems, and human factors.

[United States, Rutgers University's Center for Computer Aids for Industrial Productivity (CAIP), force feedback, contact detection, human factors, medical, rehabilitation]
http://www.caip.rutgers.edu/vrlab/index.html

Medical Applications

[United States, CAIP VR lab, Force feedback, Knee palpitation]
http://www.caip.rutgers.edu/vrlab/medical_apps.html

Visiometrics Lab (VIZLAB)

VIZLAB researches visualization--including data projection, image rendering, feature extraction and classification--and quantification--feature measurement, space-time feature identification, and feature tracking.

[United States, Rutgers University's Center for Computer Aids for Industrial Productivity (CAIP), visualization, volume rendering, feature extraction and analysis]
http://www.caip.rutgers.edu/vizlab_group_files/RESEARCH/index.html

DATAMAN Mobile Computing Laboratory

[United States, Rutgers University, mobile computing, wireless information systems, Infostations, wireless Internet services, DARPA GLOMO Program, NSF, Wireless Information Network Laboratory (WINLAB)]
http://athos.rutgers.edu:80/dataman/

 

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