There is nothing like going over information to really help it become clear. With this in mind, here is another example of using Klik and Play, more complicated than the last. Follow the steps in KNP and see how much you learn! When you have done this you are ready for Lesson 10 First, run Klik & Play
Select Create a Game Right Click over Frame 1 Level and select goto level editor
Select the "45- Various Vehicles" library
Right click on the character and select Movement, then Select Movement
Select Race Car (from the Choose a movement screen) Click the OK Go to the Tools, button and select timer.
Select the timer display as "Numbers"
Click the OK button twice and then place the timer on the screen. Go to the Game Menu and select Event Editor.
Create a new "Timer" event, by double clicking on the clock object. Select the "Every" menu item
Select every "1 second"
Put a tick in the column which lines up with the stopwatch and the "Every 0100" Create a new action which "adds 1" to the counter. Change the events so that when the train leaves the play area to the top, left, right and bottom, the train "Bounces" Go back to the level editor. Select the "33-Lasers" library and make a track by placing "laser beams" and other objects on the screen.
Go back to the event editor and set an event so that when there is a collision between the train and the laser, the train Bounces
Go back to the level editor and Add another counter object. Select the "05-Possessions" and place a "Pen" on the page. This will be our finish line. Go back to the event editor Create a New condition, so that when the Train is in the "Direction" of "0"
Double click on the new event (eg 8 in the picture to the side) Select the Insert Add to this the when the Train has a collision with the Pen Put a tick in this event where it lines up with our new counter. Add to the counter the value of 1. (This means every time the line is crossed this number will increase) Add a new condition, that checks to see when the counter is greater than 5 For this condition, get it to go to the next level. Design the next level.
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